This video examines video gaming’s ongoing gender trouble, beginning with Anita Sarkeesian’s work and the public response to it. Then, placing it in a broader context of Internet culture, the video offers a consideration of challenges these types of incidents pose for public discourse and civil society.
Gamers vs. Tropes vs. Women in Video Games
About Carly KocurekCarly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies and Director of Digital Humanities at the Illinois Institute of Technology. Her work focuses on the history and culture of video gaming and has been published in outlets including Game Studies, The Journal of Gaming and Virtual Worlds, Reconstruction, Flow, In Media Res, and The New Everyday, and in anthologies including Before the Crash (Wayne State University Press, 2012), Gaming Globally (Palgrave Macmillan, 2012), The Routledge Companion to Video Game Studies (Routledge, 2014), and Computer Games and Technical Communication (Ashgate, 2014). She is also co-editor, with Jennifer deWinter, of the Bloomsbury series Influential Game Designers. Her book, a cultural history of the early video game arcade in the United States, titled Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade, is forthcoming from University of Minnesota Press, and her 2014 game, Choice: Texas (www.playchoicetexas.com), co-developed with Allyson Whipple, is an interactive fiction game examining reproductive healthcare access in the state of Texas.
WATCH A VIDEO DISCUSSION WITH THE AUTHORS OF VOLUME 5, ISSUE 1
- Introduction: Digital Inclusion Policies and Programs of Local Governments
- City of Austin Leads Coalition of Digital Inclusion Programs to Aid Implementation of Digital Inclusion Strategic Plan
- The City of Boston’s Broadband and Digital Equity Advocate: The First Twelve Months
- Facilitating Public-Private Partnerships for Digital Equity and Inclusion in Kansas City, Missouri
- In Portland, the Path to Digital Equity: Building Inclusion from the Ground Up